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Valve broke Steam group events AGAIN so here's an ANNOUNCEMENT.

It's Saturday, which means it's SAXTON HALE Saturday.

Come play TF2 with us! Click to Join[saxtonhell.com] 192.95.16.199:27015

5:00PM PST / 7:00PM CST / 8:00PM EST

Click to Join[saxtonhell.com]
192.95.16.199:27015
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Valve broke Steam group events so here's an ANNOUNCEMENT instead.

Come play TF2 with us! Click to Join[saxtonhell.com] 192.95.16.199:27015

Come join us for a while!

5:00PM PST / 7:00PM CST / 8:00PM EST

Click to Join[saxtonhell.com]
192.95.16.199:27015
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Greetings Saxton Hell inhabitants! The Saxton Hell team wishes every one of you a safe and happy new year. Here's a small change for the coming year.


If you have been keeping up with our events, you know that nearly every Sunday night we host a gathering on the Saxton Hale server. There will be some changes to event time.

Therefore by popular demand, Saxton Hale will be moving to Saturday nights at 5:00PM PST/7:00PM CST/8:00PM EST.

We believe this will be more accessible and reasonable for many players.

Thank you all for sticking with us! Have a great next year!
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The long awaited Jungle Inferno update is finally here!

"After a decade of dustbowls and gravel pits, it’s time to pack your snorkel, find your flip-flops, and endure a series of painful yellow fever vaccinations to your abdomen, because Team Fortress is heading to the tropics! Introducing Mercenary Park, a new jungle-themed disease-ridden three-control point map, made in-house by us!"

Keep yourself updated via the brand new 4-day long Jungle Inferno page!

http://www.teamfortress.com/jungleinferno/
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CURRENTLY NOT IN EFFECT

Check out the blog post here: http://www.teamfortress.com/post.php?id=30147

Below is a sneak-peak at some of the changes coming in the next major update. These changes are based on online community discussions, emails, playtime data, conversations with players of all skill ranges, and play testing.

Things to keep in mind:
This is not the complete list of changes. Some items (and classes) are still being worked on, and are not ready for review.
We're going a little deeper on some classes this time (e.g. Scout) and not as deep on others (e.g. Demoman)
This is a work-in-progress; items may change prior to release.



Multi-class
  • Panic Attack
    • 50% faster switch speed
    • 50% more pellets
    • 30% less damage
    • Fires a wide, fixed shot pattern (regardless of server settings)
    • Shot pattern grows with successive shots (e.g. while holding down the attack button), but resets after you stop firing or reload
Spy
  • Ambassador
    • First-shots are no longer perfectly accurate. Bullet-spread is instead reduced by 50%. This makes head shots less reliable at long range, while still very viable at close and medium-range.
  • Dead Ringer
    • Ammo kits and dispensers no longer refill the Spy's cloak meter
  • Your Eternal Reward
    • Removed: "Cannot disguise" penalty
    • Added: Non-kill disguises require (and consume) a full cloak meter
    • Backstab-based disguises are still free
    • Increased cloak drain rate by 50%
Scout