Header Image Saxton Hell
Introducing 19 new cosmetics, 2 new taunts, 4 new maps, and Merasmissions, the halloween equivalent of Gun Mettle contracts.

Check out the official update page below!

Will be released shortly.

Check out the update page here!

Hey all, today's TF2 update brought in a brand new gamemode: Pass Time.

You can read about it here: http://www.teamfortress.com/post.php?id=17833

We've setup 2 new servers to run this gamemode 24/7, so be sure to check them out:

Our Pass Time Servers
Pass Time Hell #1 –——— passtime1.hell.tf ————[saxtonhell.com]
Pass Time Hell #2 ———– passtime2.hell.tf ————[saxtonhell.com]

Click any of the servers above to join!
Looks like we have a new game mode being added. Check the blog post: http://www.teamfortress.com/post.php?id=17833

The major changes include:
  • Added new game mode 'PASS Time' to the TF2 Beta
    • Check out the blog post for more information
  • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
  • Added a new hat 'The Finder's Fee'
    • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
    • Well deserved congratulations to the first recipient, Nathaniel Theis
  • Fixed visual bugs caused by picking up weapons with special attributes
  • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
  • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
  • Fixed left-hand view models not displaying Stat Clocks correctly
  • Fixed being able to use the tournament_readystate client command when using per-player ready status mode
  • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
  • Fixed some missing VO sounds for the Demoman when laughing
  • Fixed being able to use the Restore action on Killsteak Kits
  • Fixed character loadout menus so they display the particle effects for all equipped Unusual items
  • The Huo-Long Heater can now accept Posthumous Kills strange parts
  • Updated the Australium Grenad ...
This is a pretty big one, folks.

Check here to read the whole thing: http://www.teamfortress.com/gunmettle/


A lot of weapons are changing, so you might need to re-learn a few things.

The Gun Mettle Update has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/gunmettle)
  • 3 featured community maps: Borneo, Snowplow and Suijin
  • New Control Point map: Powerhouse
  • 4 new weapon collections with new decorated weapons
  • 2 new weapon cases
  • New weapon-inspect animations
  • Added featured items to the main menu
  • 2 new community taunts: The Proletariat Posedown and The Box Trot
  • New group taunt: The Kazotsky Kick
  • 5 new Powerhouse achievements
  • Pick-up dropped weapons in-game (if usable by your class)

  • Security/crash fixes (thanks to Nathaniel Theis for these reports)
    • Fixed a crash when parsing a malformed network packet
    • Fixed a .wav file exploit
    • Fixed a .bsp file exploit
  • Fixed another client crash related to demo playback and skipping tick
  • Fixed a client crash related to the the HUD
  • Fixed a case where some gifted items would use [unknown] for the gift giver
  • Fixed the achievement tracker being visible during demo playback
  • Added a slider to the Advanced Options menu that adjusts the volume of the hit ...