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The long awaited Jungle Inferno update is finally here!

"After a decade of dustbowls and gravel pits, it’s time to pack your snorkel, find your flip-flops, and endure a series of painful yellow fever vaccinations to your abdomen, because Team Fortress is heading to the tropics! Introducing Mercenary Park, a new jungle-themed disease-ridden three-control point map, made in-house by us!"

Keep yourself updated via the brand new 4-day long Jungle Inferno page!

http://www.teamfortress.com/jungleinferno/
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CURRENTLY NOT IN EFFECT

Check out the blog post here: http://www.teamfortress.com/post.php?id=30147

Below is a sneak-peak at some of the changes coming in the next major update. These changes are based on online community discussions, emails, playtime data, conversations with players of all skill ranges, and play testing.

Things to keep in mind:
This is not the complete list of changes. Some items (and classes) are still being worked on, and are not ready for review.
We're going a little deeper on some classes this time (e.g. Scout) and not as deep on others (e.g. Demoman)
This is a work-in-progress; items may change prior to release.



Multi-class
  • Panic Attack
    • 50% faster switch speed
    • 50% more pellets
    • 30% less damage
    • Fires a wide, fixed shot pattern (regardless of server settings)
    • Shot pattern grows with successive shots (e.g. while holding down the attack button), but resets after you stop firing or reload
Spy
  • Ambassador
    • First-shots are no longer perfectly accurate. Bullet-spread is instead reduced by 50%. This makes head shots less reliable at long range, while still very viable at close and medium-range.
  • Dead Ringer
    • Ammo kits and dispensers no longer refill the Spy's cloak meter
  • Your Eternal Reward
    • Removed: "Cannot disguise" penalty
    • Added: Non-kill disguises require (and consume) a full cloak meter
    • Backstab-based disguises are still free
    • Increased cloak drain rate by 50%
Scout
Hello Saxton Hell inhabitants,

With the end of 2016 approaching in the next couple weeks, I thought that the community would appreciate an official gathering across all of our servers.There has been a decline in activity on a majority of the servers in the past year and a half. I am more than postive that players are missing the friendships and experiences that were made on these servers.

Therefore, I am happy to announce that we will be running an event from Friday December 16th to Sunday January 1st to help kickstart the revival of the Saxton Hell community.

A raffle will also be held until December 25th that can be entered here.[saxtonhell.com]
Prizes will be delivered by the 26th.

We of the Saxton Hell admin team wish you Happy Holidays and hope you will enjoy revisiting your favorite server!

Click to join!
Saxton Hell[saxtonhell.com] 192.95.16.199:27015
Freak Fortress Hell[saxtonhell.com] 192.99.175.249:27015
Deathrun Hell #1[saxtonhell.com] 192.99.175.241:27015
Deathrun Hell #2[saxtonhell.com] 192.99.175.24 ...
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A new update is here, introducing 15 cosmetics, 3 taunts, 4 maps, a new Gun Mettle Campaign with 26 missions, 4 new weapon collections, a new cosmetic case, and a bunch of weapon balance changes.

Check out the full extended update page below.

http://www.teamfortress.com/toughbreak/
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Introducing 19 new cosmetics, 2 new taunts, 4 new maps, and Merasmissions, the halloween equivalent of Gun Mettle contracts.

Check out the official update page below!

Will be released shortly.

http://www.teamfortress.com/screamfortress7/
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